Nardio Game News
This is a fun one. AFTERGRINDER is just the sort of game I would sort of like to try, but also know I am going to hate. This is a game designed to piss off and infuriate it’s players. I hate those. I hate those so much, I cannot even. But that is what AFTERGRINDER is all about. Challenge, frustration, punishing the player and appealing to that niche player base that loves it and asks for more.
Check out the awesome trailer below and be sure to keep the volume on to hear the awesome naration.
Yea…. That narration is pretty much the nail in the coffin for me. I can’t play something designed to do all those things he said. I won’t have fun.
That said, I know there his a huge market for this sorta game and the developers are smart to openly advertise it as such. To keep the weak gamers like myself out and only allow the hardcore masochists in. That said, that said, they better have made a good game. I’ve seen plenty of “hardcore” games get wrecked in reviews for being easy and lazy.
AFTERGRINDER has it’s work cut out for it. The press release below does give me hope. ” To make every death an honorable one, we ensured that the controls were as tight as can be – and that defeat is never due to some unknown bug.”
I love it when devs spend the time to make sure thier games feel right and not cheap. I am really rooting for this one. Maybe, maybe one day I’ll buy it and give it a go…
Check out the press release and Steam link below:
Published by M4 and developed by Grave Danger Games, AFTERGRINDER drops you head first in a modern-day Romeo & Juliet tale: From the suburbs to the big city, two thrashin’ gangs battle for supremacy. When one gang member (“The Dude”) falls in love his rival’s sister (“The Lady”), the suburbs are no longer safe. Now the Lady must skate her way to the big city while grinding rails and dodging death to save her Dude.
Die, retry … and die again as you speed through town and try to stay alive across 90 gnarly levels in three stark, unforgiving worlds. With three playable characters, you can choose your shredding style:
* The Dude (Easy) – for slow snoozer cruisers
* The Lady (Normal) – for amateur shredders
* The Shark (Hard) – for “insane-in-the-membrane” skate gods
Experience gravity-defying action by grinding through cities right-side up or upside down. Make sure you keep an eye on your surroundings and quickly change your skater’s position to avoid hitting walls and hazardous platforms … or else. Need more speed? Using boost will allow for intense speed rushes to grind across levels in a suicidal flash.
Simon Graveline (Co-Founder, Grave Danger Games):
“AFTERGRINDER is not for the faint of heart. To make every death an honorable one, we ensured that the controls were as tight as can be – and that defeat is never due to some unknown bug. If you have fond memories of dropping quarter after quarter in arcade machines – and you enjoy a no-holds-barred rush to the finish line – you’ll love AFTERGRINDER.”
Jeff Giasson (Founder & CEO, M4):
“M4 is all about discovering and rewarding new talent. AFTERGRINDER was envisioned by the brilliant duo of Simon Graveline and Jonathan D’Anjou. Their single goal was to create an arcade runner that does justice to the wildly difficult platformers of the ‘80s and ‘90s. Grave Danger Games has clearly hit that goal – in a big way!”
* Test your skills in 90 fast-paced levels.
* Race through environments right-side up or upside down – whatever keeps you alive the longest.
* Explore 3 different worlds – each with its own twists and turns.
* Choose between 3 playable characters: The Dude (easy), the Lady (normal), and the Shark (hard).
* Enjoy heart-thumping techno tracks as you die, retry … and die again!
Pricing & Availability
AFTERGRINDER is now available on Steam (Windows) for only $7.49 – 25% off the game’s retail price. The sale will end a week after launch (July 25).
ABOUT GRAVE DANGER GAMES
Based in Montreal, Canada, Grave Danger Games is a development studio that’s dedicated to creating intense games – in terms of gameplay and ambience. With old-school gaming in its DNA, the company has set out to deliver titles that bring back the golden age of video games. Founded in 2013 by teachers Simon Graveline (“Grave”) and Jonathan D’Anjou (“Danger”), the company also plans to mentor talented students and provide them with a solid game development experience. To learn more about Grave Danger Games and AFTERGRINDER, please visit http://gravedangergames.com and http://aftergrinder.com.
Based in Montreal and founded in 2004 by Jeff Giasson, M4 is an indie game publisher that specializes in the digital distribution of mobile and PC games. Serving independent developers aiming to reach a wider audience without compromising their vision, M4’s team of industry veterans works alongside studios such as House On Fire (The Silent Age), Zeppelin Studio (Schein), and Frisky Fatal Games (Soulless: Ray of Hope) to deliver modern classics for audiences with a discerning taste. To learn more, please visit https://www.meridian4.com.