The Nardio Review

Sky to Fly: Soulless Leviathan main

Is Sky to Fly: Soulless Leviathan Worth Your Time?




How it Plays:

Sky to Fly: Soulless Leviathan is a flying shoot-em up game where you navigate between sky kingdoms. The game looks great and it had a lot of potential, but it’s boring. When you first start playing Sky to Fly: Soulless Leviathan you are in a ship that handles badly. Somehow you have to pass an entrance exam to be an agent when you start the game. It doesn’t sound too bad until you realize there’s no tutorial. This is when and where you start hoping that there is some big epic story.

Sky to Fly: Soulless Leviathan plot

Give up hope.

The story in Sky to Fly: Soulless Leviathan falls totally flat. The writing is bad and the gameplay just doesn’t match up with the story. It’s a shame because there are some wonderful art portraits for the characters. I was really hoping for more, but in the end it was just disjointed experience that went nowhere.

Now back to the biggest problem of Sky to Fly: Soulless Leviathan, its gameplay. Your first ship controls horribly. You can upgrade it between some of the initial missions, but you also need to pay for repairs after every level or failed run. If you don’t, then you have less starting health in your next run. This money sink feels totally out of place. You just started playing the game and trying to get used to the ships unbelievably floaty controls and odd camera and the game immediately penalizes you. It’s especially painful because gold is difficult to obtain in the beginning. You have the option to play the endless mode in between missions, but as a new player it felt like a waste of gold. Even with an upgraded ship endless feels like a futile money sink.

Sky to Fly Soulless Leviathan gameplay 1

Eventually you make it through the initial part of the game. Right as you get the hang of your current air ship you fail the test your character was trying to pass. You immediately start a new mission with someone else and are given a totally new ship that you cannot upgrade at all. This ship controls better and has a more useful power up.  You then control this ship for what feels like a majority of the game. This new ship is great to take into the endless mode, but since you can’t upgrade it, it seems pretty pointless. Towards the end of the game you get your old ship back for seemingly no reason and the game takes away your better ship. You do not have the option to even select it in the endless mode.


I dunno.

After you beat the game and do both nonsensical endings you cannot even play the endless mode for fun. The game just resets.  I don’t understand the game design decisions here. I really don’t.

I’d like to tell you that flying the ships are fun, but they aren’t. The floaty controls take a lot of getting used to. If you did find yourself enjoying a certain area, well too bad because you can’t go back and replay previous levels. Why?

I dunno.

This is going to sound harsh, but Sky to Fly: Soulless Leviathan feels like a waste of time and perfectly good art assets. The music is utterly forgettable and the game play is boring at best and frustrating and broken at worst. Sometimes bullets kill enemies, sometimes they don’t. Often large obstacles block your line of sight leading to cheap damage and or deaths. Then there are the many hazards that look like background objects. Sky to Fly: Soulless Leviathan feels like it could have been a much better, deeper, and more interesting game than it actually was. That is part of why I kept playing. I kept hoping it would get good. The game just ends on a confusing whimper and without any decent replay. 

Sky to Fly Soulless Leviathan Broken level design

See how that blocks your field of view? Get used to it.





Basic Info:

  • $3.99 on Steam



  • I’m not promoting this mess.

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Bernardo Español

Hi I'm Bernardo Español. I'm a guy with way too much energy and not enough free time.

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