The Nardio Review


IS Crypt of the Necrodancer WORTH YOUR TIME?




I’ve only played it on my PC, but it’s also available for XBox One, Playstation 4 and iOS.




Crypt of the Necrodancer has everything I hate about video games…and I love it.


On first glance Crypt of the Necrodancer appears to be a roguelike game. I really hate roguelike games. I really do. It’s super duper rare if I find one that I can tolerate. Well, I can more than tolerate this game. I am addicted to it.

Actually, I love it. And it might be because this is really a roguelite game.

I bought Crypt of the Necrodancer on a lark. It looked interesting, colorful, bright and different. You match up your movements and attacks to a beat to get multipliers. There’s an actual story and an actual end to the game.

The creator of the came modeled it on Spelunky. A classic game known not only for its difficulty but also for its fairness. Crypt of the Necrodancer is sorta like that.

The reviews of this game said it was for people who don’t normally like roguelikes. You know what? They were right. With that said, Crypt of the Necrodancer still has problems associated with these types of games. Randomization is the biggest. Some runs you are just kinda screwed. Other games you will find every possible power up you ever need. Other times you will get what you need and then walk into a seemingly impossible situation and die. It’s frustrating. But more often than not in Crypt of the Necrodancer whenever you lose you know why. You can see where you went wrong, even if it was kinda unfair.

Mostly, it’s doable.

Of course, you’ll run into some situations where several big, hard-to-take-down enemies appear right at your spawn point. But it feels doable. Every time I log on and play a few games I do feel myself making some sort of progress.

Another departure from tradtional roguelikes is the ability to purchase permanent upgrades. This is a godsend since I can increase my health permanently. The same with earning more gold and getting more weapons. You are also able to unlock practice rooms where you can train against all of the enemies and bosses.

The creators of Crypt of the Necrodancer know it sucks to die against a new enemy you don’t understand. Now, you do need to unlock the training room, but once you do, it’s  genius. It’s a shame more games don’t do it.

Not all upgrades are permanent. While you can unlock new weapons to find, you can’t (sadly) unlock a new starting weapon or gear. I kinda wish there was more gear in the game. You’ll soon unlock pretty much every door and item possible. It’s kinda sad for a progression focused person like myself, but the gameplay is fun enough to make me want to play more.

And more.

Seriously Crypt of the Necrodancer is kinda un-put-downable. We have spent long stretches of time on this game even before we beat level one! Best of all we were having a blast. It’s insane just how addictive this game is. The enemies are annoying and, at worst, kinda cheap.

The gameplay wouldn’t be as good without the amazing music and art. Both are AAA quality .

The music is insanely catchy. Like so catchy I actually went and bought the soundtrack. Yep. First time I have ever gone back and purchased a game soundtrack. It’s the first time I can remember a game soundtrack being so well done that I felt like it could stand on its own.

What else?

There are several unlockable characters, each plays so differently it’s almost like playing an entirely different game. There are also daily challenges and mods.

Now the game isn’t perfect. I dislike having a timed limit on beating levels. It feels wrong considering the always beatable design of the game. These are randomized levels with randomized enemies. It takes a good bit of time to power-ups and the exit. Not to mention coming up with strategies on how to take down enemies. Suddenly you’ll find yourself tight on time.

It sucks because starting in level two and three there are tons of enemies by the exit stairs. Drawing them out and trying to get by unscathed while also worrying about time just pisses me off. These areas are often so packed with enemies, they trap each other in place. So you can’t really draw them out. This makes getting through them a nightmare.

Besides the negatives I posted, I still enjoy the game a lot and come back to it fairly often. I totally recommend this game to any and everyone. Rogue-like fans and not alike. Crypt of the Necrodancer is easy to get into, interesting to learn and tough to master. This is a game I can see myself playing for a long time. Best of all, today Crypt of the Necrodancer just released it’s first expansion! Crypt of the Necrodancer: AMPLIFIED.

Crypt of the Necrodancer: AMPLIFIED is a prequel expansion that adds tons of everything to the game. For 6.99 it’s a total steal. Yes I already bought it.


Agree? Disagree? Write your comments below

Read our other Game Reviews




  • Controller Support
  • Keyboard Support
  • Steam Achievements
  • Steam Trading Cards
  • TONS of replay




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Bernardo Español

Hi I'm Bernardo Español. I'm a guy with way too much energy and not enough free time.

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