Nardio Game Review


JackQuest: The Tale of The Sword




Avoid this game. 

I played this on the Nintendo Switch.

JackQuest: The Tale of The Sword feels as if the developer got burnt out from making the game a quarter of the way through, gave up and decided to sell what was “finished.” JackQuest: The Tale of The Sword feels incomplete, is unpolished and ends abruptly.


JackQuest: The Tale of The Sword doesn’t feel right or fun and sadly, never does. The jumps feel off, and the level design makes it feel like the game was never playtested. Lot’s of cheap damage to deal with narrow passages and bad/odd level design. Blind jumps, sadistic hazard placement, and cheap enemy attacks taint the gameplay and make it feel more like a chore than a proper game.

Speaking of bad/odd level design, this is supposed to be a Metroidvania, but the game mostly all looks the same. There are zero visual cues distinguishing the areas. It comes down to memorization of boring passageways and making sure not to stop playing the game. If I were to have taken a couple of days off of JackQuest: The Tale of The Sword I would have forgotten everything and just given up. To make matters worse, the game map is unfathomably bad. Again, this is supposed to be a , and the developer didn’t even bother making a competent map system. The in-game map is painfully hard to use and doesn’t have visual markers to help identify places of interest. It’s , and the longer I played JackQuest: The Tale of The Sword the more I hated having to navigate through it.

JackQuest’s in-game shops are horribly, horribly overpriced and feels forced in. Getting health in the game is hard thanks to limited health drops, so there is the risk-reward of grinding mobs for health & money but mob respawn suffers from some sort of odd timer/randomness.

The game is supposed to be JackQuest: The Tale of The Sword, but the sword seems to have little to no point in the game. The plot is utterly nonsensical with the main enemy leaving you a magical sword to use to defeat him. The sword says weird things randomly throughout the game that often don’t fit into the situation. It feels as if the sword was supposed to have some character arc, but it was forgotten. The longer I played, the more weird and annoying the swords random comments became. Sadly, this plot thread is just ignored.

So forgotten plot threads…. Ugh, the big bad is not explained, nor is the sword/person trapped in it, nor the sword’s random statements. The game just ends and makes JackQuest: The Tale of The Sword, not a tale of a sword, but a pointless badly made Metroidvania. There is no tale, or story just an unnecessary half-assed waste of time. The final boss felt like the end of the first chapter of a story. A poorly told story that will never be finished. There is no resolution.

Incomplete to the very end.

When I went back to look at my achievements, I found the game didn’t register me as completing some that were mandatory to finish the game. I laughed out loud here. I should have gotten all the achievements. Thanks to JackQuest: The Tale of The Sword having a half-assed save system, I had no way to try to go back and redo the bosses. The thing is, even if I could, I wouldn’t want to play it anymore.

Sadly, there are very few enemies in game, so it feels really, really repetitive. Even worse, along with the bosses, they all look poorly drawn and animated. This feels like juniors first game, not something that should have been released, let alone sold and put on all the major platforms.

JackQuest: The Tale of The Sword could have been a really great game or at least a good one. The limited enemies, poor level and visual design and forgotten plot make this something I cannot recommend at all. I hope the developer comes back to JackQuest and learns from their mistakes and expands upon it. This is a great alpha build of a game with limitless potential, but it should have never been released or sold.




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Bernardo Español

Hi I'm Bernardo Español. I'm a guy with way too much energy and not enough free time.

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